Motion design

Motion design

COURSE START 05/02/2020
Days: Wed, Fri, 19:00-21:00
Left places: 12 of 15
2800 uah/month
Duration 3 month

What awaits you on the course?

PROFESSIONAL PORTFOLIO

The graduate's portfolio is his main pass to the industry. Due to the fact that during their studies, students perform a variety of briefs, by the time they graduate, there will be a sufficient set of projects to show the full range of their abilities.

Course program

The first block (basic)

2 hours lecture.
Introduction:
- what is motion design?
- goals and objectives.
- where it is used (in what types of art).
- expressive means and their application in the forms of art.
- motion design in advertising and television (with illustrative examples).
- Motion design in the cinema (with illustrative examples).
Motion design in a game maiden.
- goals and objectives.
- The role of the motion designer in the game dev (differences from advertising, TV and film).
- stages of creating a screen product (video from scratch to the final result).
- The role of sound design in game dev videos.

2 hours, lecture + practice.
Set of motion designer tools.
- used software.
- goals and objectives for the stages of creating a screen product.
Introducing Photoshop.
Introducing Adobe Illustrator
Introducing Premiere.
Introducing Cinema 4D.
Introducing After Effects.
Additional software.
Technical specifics of a video product in a game maiden.

2 hours, lecture + practice.
After effects
- in-depth familiarity with the program.
- interface.
- functionality and tools.
- workflow (creating the first project, animation, conversion to video):
- setting up the workspace.
- creating a project.

- creating a project.
- compositions.
- layers.
- markers.
- work in the project.
- basic animation (keys, graphics).
- effects.
- express.
- captions.
- presets and footages.
- render the finished video.
- Convert the project to video format.
- technical specifications of the video.

2 hours, lecture + practice.
Work with masks their purpose.
Shape animation, methods of its application.
2 hours, lecture + practice.
Standard effects and their purpose.

2 hours, lecture + practice.
Camera tracking.
Separation of the object from the background (keying, roto brush, mask).

2 hours, lecture + practice.
3D space simulation in After effects (camera, layers, light).
3D perspective, parallax effect, focus-defocus, pan-zoom.

2 hours, lecture + practice.
Slowing down time.
Work with sound.
Scripts and expressions.
Useful effects and features.

2 hours, lecture + practice.
Color correction.
Style decisions and techniques.
Create simple transitions.

The second block (advanced, techniques used in game dev).

2 hours, lecture + practice.
Character 2D animation (basic):
Character animation with standard tools
Puppet tools

2 hours, lecture + practice.
Character 2D animation (rigging):
Animation Using Duik

2 hours, lecture + practice.
Character 2D animation (facial expressions, volume):
Morph and Warp Techniques.
Free Form. Use in animation and other directions.
At the end of the block "character animation" control lesson. Character animation.

2 hours, lecture + practice.
VFX in motion design (stylization):
Optical Flare, Saber, Glow

2 hours, lecture + practice.
VFX in motion design (particles):
Particular

2 hours, lecture + practice.
The basics of Cinema 4D.

2 hours, lecture + practice.
Compositing:
Camera tracking in conjunction with Cinema 4D.

2 hours, lecture + practice.
Compositing:
Element 3D.
Trapcode Form.
Volumetric captions.

2 hours, lecture + practice.
Work with space:
Trapcode Mir, creating a landscape.

2 hours, lecture + practice.
Work with space:
Camera mapping, creating 3D space from a 2D source.
At the end of the block "work with space" control lesson. Creating a 3D location based on a 2D source.
Also at the end of the course is creating work for the portfolio.

At the end of the course, creating work for the portfolio

At the end of the base unit, the control task for fixing the material with subsequent collective presentation and discussion.

At the end of the block "character animation" control lesson. Character animation.

At the end of the block "work with space" control lesson. Creating a 3D location based on a 2D source.

Teacher of the course

Popular destinations

What will you be able to do after completing the course? You will do such work: https://www.youtube.com/watch?v=LIs6Z5f8YuA&feature=youtu.be